The Art Director is responsible for the game art content, ensuring that visual elements are of the highest quality.
The opening is for a self-motivated, keen and versatile Art Director who has proven ability to work on game art, manage and inspire a team of game artists.
This person will have strong skills in conception, 2D art with a clear understanding of technical pipelines and familiarity with optimizing and implementing art assets for game engines.
JOB LOCATION: Remote or Navi Mumbai
Responsibilities
- Define and own the art vision, style guides, and visual identity for the game(s).
- Create concept art, mood boards, key frames, style frames, and reference guides to communicate direction.
- Contribute to the creation of 2D art through hands-on tasks, along with providing art direction.
- Lead, mentor, and manage a team of artists (2D, VFX, UI/UX) — hiring, performance reviews, training.
- Oversee all art production pipelines, scheduling, and task distribution to ensure timely delivery.
- Collaborate with game designers, engineers, and product managers to align art with mechanics, UX, monetization, and performance budgets.
- Review and approve art assets (character models, environments, props, animations, UI, effects) to maintain quality, consistency & technical feasibility.
- Optimize art assets for mobile performance (poly count, draw calls, texture resolution, LODs).
- Push visual innovation: explore new techniques, shaders, workflows, effects, rendering styles.
- Ensure assets adhere to platform constraints (iOS / Android / different hardware tiers).
- Drive creation of presentation and marketing materials to communicate the artistic vision to stakeholders and external partners.
- Conduct regular art reviews and feedback loops, maintain version control and art documentation.
- Keep an eye on industry trends, competitor visuals, and R&D to bring fresh ideas.
- Occasionally represent the art team in cross-functional leadership meetings and external presentations (e.g. with publishers, marketing).
- Create training materials and events which develop the skills of the art and raise the quality bar within the studio.
Experience And Qualifications
- Diploma/Degree in 2D, video game development or equivalent training/experience.
- 10+ years experience of creating game art with minimum of 5 years at senior level or above.
- Strong portfolio showing a variety of game art styles, polished final assets, and concept-to-delivery work.
- Experience of working on a published game from conception to release.
- Experience in designing and developing game UX and UI.
- Experience working with world team, providing direction and feedbacks as required would be added advantage.
- Strong 2D and concept art skills.
- Expert knowledge of Photoshop.
- Good grasp of mobile performance constraints, optimization techniques, and memory/draw call limits.
- Understanding of fundamental art theory including principles of color, light, composition and anatomy.
- Proven ability to balance esthetics with performance and usability.
- Proven ability to present clear documentation communicating ideas both within the art team and to external clients.
Other Skills
- Excellent communication skills in English (spoken and written).
- Positive influence and leadership skills.
- Motivates and inspires others to generate new ideas.
- Good organization skills.
Anticipates, prioritizes and plans own work. - Strong coaching skills.
- Considerable understanding of video games